&&&&&&&&& Dragons

House rules

While the game is based on BLUEHOLMEâ„¢ Prentice, I'm implementing a couple of fun house rules to both simplify and strengthen the game.

Capping characters and NPCs at level 3

This is done to accomplish a more grounded experience. Once a character reaches 3rd level, further advancement (new spells, abilities, skills, etc.) must be obtained inside the game world. Get creative! Ask questions!

Human-only character creation

For now, character creation is limited to humans only. However, you can branch out into different race and class options by hiring retainers and playing as those characters. This doesn't require your character dying—you can switch characters between sessions!

Standardized Hit Dice and damage

While the base game uses d4, d6, d8, and even d10 for Hit Dice and weapon damage, I'm flattening everything down to the d6 to streamline the table experience. Fewer dice to fuss with when combat does happen, and I believe that the classes are differentiated enough as-is for this to not change matters much.

Unified saving throws

While your character sheet has a bunch of different saving throw types, I've trimmed it down to a single value that improves over time.

Removing class-based weapon and armour restrictions

The base game enforces all sorts of restrictions that I don't think add anything interesting to the game (e.g. magic-users cannot wear armor and must use a d4 staff or dagger).

Changing the currency to a silver standard

Inspired by the Byzantine bezant, I'm using the silver besant in place of gold pieces, with a smaller copper besant denomination available in some circumstances. When viewing equipment and construction price lists, silver besants (sb) are equivalent to gold pieces (gp).

Quick starting gear

Players can choose between rolling for their starting coinage (3d6 x 10 silver besants) and purchasing from the gear table below or following the randomized starting gear guidance on each class page.

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