&&&&&&&&& Dragons

Basics

Character creation

There are a few main steps involved in creating a character:

  1. Print off or create a character sheet (this one is great!) and grab a pencil
  2. Roll dice (3d6) to determine each of your six basic stats and pencil in the score, noting any modifiers according to this image
  3. Choose a class which best suits your vision for the character from the list further down the page
  4. Make a note of the special traits or talents possessed by the character due to their class (such as spells, skills, etc.)
  5. Roll dice (1d6) to determine your starting maximum HP and apply any Constitution modifiers from the second step
  6. Follow the steps outlined in the "Starting equipment" section of your class page to determine starting coinage and gear, noting the equipment on your character sheet

Available classes

Core classes:

Advanced classes:


Ability Scores

Characters are defined by a set of six basic ability scores; Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma.

  1. Strength measures muscle and physical power. This ability is especially important for fighters because it helps them prevail in combat, thus it is their prime requisite.

  2. Intelligence determines how well a character learns and reasons, and how many languages he or she knows. Intelligence is the prime requisite for magic-users and necromancers and greatly affects their potential as spell casters.

  3. Wisdom describes willpower, common sense, perception, and intuition. It represents being in tune with and aware of one’s surroundings. Wisdom is the prime requisite for arcane bards.

  4. Constitution represents a character’s health and stamina. A Constitution bonus increases hit points at every level.

  5. Dexterity measures hand-eye coordination, agility, reflexes, and balance. A high Dexterity score is useful for all characters that use missile weapons. It is the prime requisite for rogues.

  6. Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. It has a strong influence on how non-player characters react to the character. Charisma also determines the ability to hire and inspire followers.


Prime Requisite

Each class has a prime requisite ability affecting the experience gain by characters:

Experience gain is affected according to the following chart:

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Adventuring - Time

Time within the game is generally measured in hours, days, and weeks, just like it is in the real world. However, there are two special terms to keep in mind: turns and rounds.

Turn: A normal turn lasts 10 minutes. It is generally used to measure duration of effects such as spells or potions, as well as relative movement speeds.

Round: The round is mainly used in combat. Each round represents 10 seconds in the game world.